Irem Gokce Aydin

Creative engineer at the intersection of design, frontend architecture, and emerging UX — building immersive, human-centered products at scale. Former Microsoft & Amazon. Guided by empathy, curiosity, and a drive to build technology that empowers.

Queens, NY
iremgokceaydin.com
irem@mailbox.org
(206) 636-3923
IMDb (Amazon) 2023 – 2025
Design Technologist Seattle, WA
  • Designed and shipped high-impact immersive advertising experiences across IMDb web and mobile, reaching millions of users globally on behalf of major studios and brands.
  • Led creative direction for Karate Kid: Legends campaign — a gamified interactive experience localized across 10 countries that won a Silver ADDY Award.
  • Built internal tooling that cut campaign creation time by 90%, enabling non-engineers to launch scalable interactive ads independently.
  • Owned end-to-end delivery of an interactive quiz experience for the IMDb Time Machine Theater at Cannes Lions '25 (~2K visitors): concept, UX flows, and live monitoring.
  • Prototyped a physical-computing cinematic experience (Unity + Raspberry Pi/Arduino + IMDb API) for hybrid digital-physical brand activations.
ReactJavaScriptHTML/CSSFigmaAWSGraphQLUnityRaspberry PiGenAIAdobe CC
Microsoft 2018 – 2023
Software Engineer — UX Seattle, WA
  • On the Azure IoT UX team, delivered enterprise-scale digital experiences focused on frontend architecture, data visualization, and user engagement for two major manufacturing products.
  • Co-led frontend design and architecture for Azure Digital Twins — digital twin modeling of connected devices, real-time data dashboards, and 3D visualizations via an open-source UI component library.
  • Owned model hierarchy creation, search/filter UX, and SDK development for Azure Time Series Insights, a platform for time series data visualization.
  • Partnered with PM, design, and research to define UX for complex data workflows backed by user studies; mentored interns.
ReactTypeScriptReduxD3Babylon.jsREST APIsJestStorybookFigmaAzureAccessibility
Michigan State University 2016 – 2018
Graduate Researcher — HCI East Lansing, MI
  • Conducted interdisciplinary research in HCI, immersive media, AR/VR, and collective intelligence — including a 360° VR experience for depression, a multiplayer VR exergame, and studies on collective pseudo-knowledge.
UnityC#Oculus/HTC Vive/HoloLensJavaScriptMySQLSPSSPythonUX Research
Arcelik & ToDem Informatics 2011 – 2014
R&D / Software Engineer Ankara, Turkey
  • Built interactive apps for Smart TV ecosystems (Beko/Grundig/Arcelik) for millions of consumers; developed a web-based healthcare provisioning platform and a Samsung Smart TV medicine catalog.
Ruby on RailsJavaScriptJ2EEPostgreSQLSmart TV SDK
Creative & Direction
Visual Storytelling Art Direction Creative Leadership Multi-Platform Narrative Roadmap Planning Marketing Insights
Design & UX Engineering
Human-Centered Design Interactive UX/UI Frontend Architecture Motion & Spatial 3D Visualization Data-Driven Systems Game Design
Emerging & Innovative
Generative AI VR / AR / MR Physical Computing Immersive Prototyping Interactive Installations Vibe Coding
Michigan State University
M.A. Media & Information (HCI specialization)
Strosacker Foundation Fund · Nancy Seidman Dempsey Scholarship
Publications: ACM-CHI, ICA, HCII, Springer
Middle East Technical University
M.S. Game Technologies (Design track)
B.S. Computer Engineering
Publications: ACM-CHI, Springer
Seattle Turkish Film Festival
Short Film Program Director & Creative Artist
  • Curate and program narrative/documentary short film submissions across multi-round evaluation.
  • Lead reviewers, jury recruitment, filmmaker workshops, and live/hybrid screening operations.
  • Direct festival visual identity; manage website (stff.org) and marketing assets.
Other
  • Visual arts @ I-Studio; side projects @ GitHub
  • Reviewer: GHC '20/'21 (HCI track), ICA '16 (Game Studies)
  • Google Travel Grant — SWE '18
  • Philanthropy: Turkish Philanthropy Fund; student mentoring